Dev Articles
|Bust A Marble Takes Off on iPhone and iPod Touch
Thursday, March 17th, 2011
Bust A Marble is now available for free as a universal app on the App Store. When the game was originally released in November 2010 for iPad only, it soared to into the Top 25 with an average customer rating of 4.5 stars. The game had over 100,000 downloads in the first four weeks, leading [...]
Indie iOS Dev Networking: Good Fun and Good Business
Tuesday, March 15th, 2011
Last year James and I attended the Game Developers Conference (GDC) in San Francisco (March, 2010). As indie iOS developers, we weren’t really sure how much we’d get out of the conference. At that point, we’d had some moderate success on the App Store with our first free game, Spazzle (critter-whacking fun). It had had [...]
Bust A Marble for iPad Tops the Charts
Thursday, November 25th, 2010
A few days ago we released our newest game for iPad, Bust A Marble. This free game is an easy-to-learn (but difficult to master) puzzler in which the player connects long lines of like-colored marbles to remove them from the board. The response to this game has been outstanding! Immediately after launch, we watched the [...]
The Results Are In: Mobclix Came Out Ahead, BUT…
Friday, March 5th, 2010
Back in December, I posted an article entitled “Mobclix vs. Admob: Who Will Win Our Business?”. During that time, we were participating in a Challenge in which Mobclix asked developers (who were already using Admob to advertise within their games) to re-route 50% of their advertisement traffic through Mobclix. If Mobclix did not yield higher [...]
Buying your way into the App Store’s Top 25
Friday, January 8th, 2010
Is it possible? Yup. Read on! I’m the lead developer for Fairlady Media, Inc where we’ve developed 10 games (and counting) with over a million downloads. The projections that follow are based on our experiences with advertising games for the iPhone and ipod Touch on Apple’s App Store. More than 125,000 developers are registered to [...]
Admob vs. Mobclix: Who will win our business?
Saturday, December 5th, 2009
Three of Fairlady Media’s iPhone games are free to customers (Spazzle Free, Spazzle II Free, and Puzzle Sleuth Free). In these games, we use in-app advertisements as a source of revenue from the game. The majority of our advertisements have been managed by Admob. That is, until we heard about the Mobclix Challenge. Mobclix is [...]
Spazzle II now features OpenFeint! Here's why that's GREAT…
Thursday, September 3rd, 2009
The first release of Spazzle II: Disco Blitz included local and global high scores as well as various achievements. That was great for seeing where your alien-zapping skills stood in the global community, as well as seeing how well you stacked up against your friends. But we wanted to offer more… What is OpenFeint? OpenFeint [...]
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