Posts Tagged ‘develop’
|Bust A Marble Takes Off on iPhone and iPod Touch
Thursday, March 17th, 2011
Bust A Marble is now available for free as a universal app on the App Store. When the game was originally released in November 2010 for iPad only, it soared to into the Top 25 with an average customer rating of 4.5 stars. The game had over 100,000 downloads in the first four weeks, leading [...]
Indie iOS Dev Networking: Good Fun and Good Business
Tuesday, March 15th, 2011
Last year James and I attended the Game Developers Conference (GDC) in San Francisco (March, 2010). As indie iOS developers, we weren’t really sure how much we’d get out of the conference. At that point, we’d had some moderate success on the App Store with our first free game, Spazzle (critter-whacking fun). It had had [...]
Whizzit Number Doors for iPad
Saturday, October 2nd, 2010
Whizzit Number Doors, our first game for iPad, has been released on the App Store! In this charming numbers game for little kids (ages 1-5), children can learn about number, counting, and quantities. Developing for iPad. As developers, creating an iPad game had a few new challenges. The main challenge was making full use of [...]
The Results Are In: Mobclix Came Out Ahead, BUT…
Friday, March 5th, 2010
Back in December, I posted an article entitled “Mobclix vs. Admob: Who Will Win Our Business?”. During that time, we were participating in a Challenge in which Mobclix asked developers (who were already using Admob to advertise within their games) to re-route 50% of their advertisement traffic through Mobclix. If Mobclix did not yield higher [...]
Congrats to our new interns!
Friday, February 26th, 2010
Congratulations to David and Gabi, our two new interns! Both have strong programming and gaming backgrounds and will be learning all about the business of game development for iPhone / iPod Touch. Over the next 3 months, they’ll be developing a new game under our guidance and training. Hopefully this will provide great opportunities for [...]
"I have no money, but I want to develop an iPhone app!"
Monday, August 24th, 2009
I have heard this type of comment a lot in developer forums. It is often paired with “I’ve got this great idea…” and “Where do I start?”. The most recent post I read later revealed the submitter was 14 years old. It got me thinking… What advice would I offer a high-school-age young person about [...]
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