Posts Tagged ‘developer’
|Fairlady Media at Raleigh’s Game On Event
Wednesday, August 31st, 2011
August 29, 2011. Fairlady Media co-founders Connie and James Bossert were invited to demo Bust-A-Marble (for iPhone and iPad) at Monday night’s Raleigh Game On event. The event was held at The Hive above the Busy Bee in downtown Raleigh. Raleigh Game On was a local event in which indie game developers united to show [...]
Bust A Marble Takes Off on iPhone and iPod Touch
Thursday, March 17th, 2011
Bust A Marble is now available for free as a universal app on the App Store. When the game was originally released in November 2010 for iPad only, it soared to into the Top 25 with an average customer rating of 4.5 stars. The game had over 100,000 downloads in the first four weeks, leading [...]
Indie iOS Dev Networking: Good Fun and Good Business
Tuesday, March 15th, 2011
Last year James and I attended the Game Developers Conference (GDC) in San Francisco (March, 2010). As indie iOS developers, we weren’t really sure how much we’d get out of the conference. At that point, we’d had some moderate success on the App Store with our first free game, Spazzle (critter-whacking fun). It had had [...]
Bust A Marble for iPad Tops the Charts
Thursday, November 25th, 2010
A few days ago we released our newest game for iPad, Bust A Marble. This free game is an easy-to-learn (but difficult to master) puzzler in which the player connects long lines of like-colored marbles to remove them from the board. The response to this game has been outstanding! Immediately after launch, we watched the [...]
The Results Are In: Mobclix Came Out Ahead, BUT…
Friday, March 5th, 2010
Back in December, I posted an article entitled “Mobclix vs. Admob: Who Will Win Our Business?”. During that time, we were participating in a Challenge in which Mobclix asked developers (who were already using Admob to advertise within their games) to re-route 50% of their advertisement traffic through Mobclix. If Mobclix did not yield higher [...]
Congrats to our new interns!
Friday, February 26th, 2010
Congratulations to David and Gabi, our two new interns! Both have strong programming and gaming backgrounds and will be learning all about the business of game development for iPhone / iPod Touch. Over the next 3 months, they’ll be developing a new game under our guidance and training. Hopefully this will provide great opportunities for [...]
Fairlady Media is looking for a few great student interns!
Saturday, February 13th, 2010
Are you looking for hands-on experience in developing and marketing iPhone games? This is a chance to get some real experience that will be seen by thousands, if not millions, of people! Fairlady Media is looking for student interns to assist in every aspect of our iPhone game development business. About Fairlady Media Located near [...]
Buying your way into the App Store’s Top 25
Friday, January 8th, 2010
Is it possible? Yup. Read on! I’m the lead developer for Fairlady Media, Inc where we’ve developed 10 games (and counting) with over a million downloads. The projections that follow are based on our experiences with advertising games for the iPhone and ipod Touch on Apple’s App Store. More than 125,000 developers are registered to [...]
Spazzle has reached 1 MILLION DOWNLOADS!
Monday, December 21st, 2009
Thanks to all of our awesome customers, Spazzle has reached 1 MILLION DOWNLOADS! This achievement comes just days before the 1-year anniversary of the game’s release (December 24, 2008). Not only are customers downloading the game, they continue to PLAY and PLAY and PLAY. Here are a few interesting stats on the game’s usage: Total [...]
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- Grandma’s Garden
- Bust A Marble
- Ghosts!
- Spazzle Gold
- Take Wing
- Whizzit Number Doors
- Stinky Socks
- Spazzle II
- Candy Blast
- Whizzit 123
- Whizzit Words
- Puzzle Sleuth
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