Posts Tagged ‘tips’
|Indie iOS Dev Networking: Good Fun and Good Business
Tuesday, March 15th, 2011
Last year James and I attended the Game Developers Conference (GDC) in San Francisco (March, 2010). As indie iOS developers, we weren’t really sure how much we’d get out of the conference. At that point, we’d had some moderate success on the App Store with our first free game, Spazzle (critter-whacking fun). It had had [...]
Buying your way into the App Store’s Top 25
Friday, January 8th, 2010
Is it possible? Yup. Read on! I’m the lead developer for Fairlady Media, Inc where we’ve developed 10 games (and counting) with over a million downloads. The projections that follow are based on our experiences with advertising games for the iPhone and ipod Touch on Apple’s App Store. More than 125,000 developers are registered to [...]
"I have no money, but I want to develop an iPhone app!"
Monday, August 24th, 2009
I have heard this type of comment a lot in developer forums. It is often paired with “I’ve got this great idea…” and “Where do I start?”. The most recent post I read later revealed the submitter was 14 years old. It got me thinking… What advice would I offer a high-school-age young person about [...]
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- Grandma’s Garden
- Bust A Marble
- Ghosts!
- Spazzle Gold
- Take Wing
- Whizzit Number Doors
- Stinky Socks
- Spazzle II
- Candy Blast
- Whizzit 123
- Whizzit Words
- Puzzle Sleuth
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